If I move myself too much, and then try to drag myself back to center, my StreamVR FREAKS out. Its fun in VRChat to be able to move about and resize my height, but Im having trouble. The 2.0 trackers work perfectly fine with an oculus however playspace mover can make it freak out and even crash vrchat from my experience. However some VRChat avatars have a prefab called GoGoLoco, it has to. Unfortunately you cannot have those on Quest 3, Meta does not support it. I cant comment on anything to do with actually getting vive trackers working with oculus if that turns out to be a problem. Unfortunately you wont be able to find plays pace mover through any quest device as its only available through pc, you would have to open up steam vr and use your quest on pc in order to use play space. From there, it’s just opening a desperate program and dragging yourself around. Turn just one on and slap it on your hip and see maybe, Ive only ever ran 3. If it continues to fail, see if you can download the old version of play space mover. Really tl dr "resetting position" sets your SteamVR position to "0" not necessarily your game position. Im still learning how to fully utilize the playspace mover in OVR Advanced Settings. I have the old playspacemover set up where you have OpenVR input emulator, advanced settings and play space mover as a separate program. Tl dr in a perfect box if you used only us to move you would move back to origin, but the second you turn/use the motion in game the games co-ordinate system does not match steamvr's and you might end up in un-expected/new areas on reset. Its a button at the bottom-right of the various drop-downs and checkmarks, I dont remember what it. Go to the 'Rig' tab and modify the armature settings. Find the 3D model file (usually an FBX) in Unitys file explorer at the bottom, and select it to bring it up in the Inspector. we are effectively blind to the game's co-ordinate system, as such when you do things like use the games locomotion/turning it changes the percieved origin point.Įven hitting things like collisions in game could cause the perceived origin to change. It might not have the legs assigned to a humanoid armature. Using the Reset keybind option in motion in keybindings or the Reset option in the Offsets tab is the more correct way. "Revert All Changes from this Session" is not really meant for the offsets (though it should work) New comments cannot be posted and votes cannot be cast. I did use the '-fakeTrackers' and '-orbitTrackers' and both have failed. So first off Just making sure you are on 5.2.0 (front page bottom right) God for the love all thats holy i have been looking up how to use this without Pucks/Trackers with oculus. Well There are two values ~8km and ~40km out that behavior might change a bit but I doubt you are hitting those XD.
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